The Internet content industry is widespread and varied. Online content may be produced by successful companies in established media, such as movie and television studios, news organizations, publishers, and recording companies; by new or relatively young companies dedicated to producing online content, such as games, music, news, and videos; or even by individuals, such as bloggers and independent musicians and video producers who release their work online. There are no real restrictions on what individuals or entities can produce Internet content—and if a blog post, song, video, or other piece of content goes viral, it may be seen or heard around the world regardless of who created it.
Traditional media companies (e.g., newspapers, magazines, book publishers, television and radio stations) often have Web sites or mobile apps that provide content that has appeared in print or been broadcast on television. Many also create original digital content, and some may even publish digital-only products. Some entertainment companies have partnered to create advertising-supported on-demand streaming video sites, such as Hulu. These companies earn revenue via advertising or by the sale of products or services.
New media companies provide streaming and/or downloadable content that is produced by film and television studios, musicians, filmmakers, authors, and others. Revenue streams include site advertising and subscription fees. Examples of such companies include Amazon.com (Amazon Music and Prime Video), Apple (Apple TV+, iTunes, and Apple Music), and Netflix.
Web syndicators distribute the work of content producers. Some Web syndicators license content from content creators, and they keep all or a portion of the revenue obtained from the syndication of the content to third parties or from advertising. Others share advertising revenue with content creators.
Aggregators are companies that collect content from various online and offline sources. These sites focus on the news; product, restaurant, or movie reviews; entertainment; or other topics. They earn revenue by selling advertising. Popular news aggregators include Google News and Apple News.
Curators are companies or individuals that continually search the Web to find the best information about a particular topic. They may do this as a hobby or with the goal of selling advertising at their sites as their reputation grows for curating excellent content about a topic.
Content farms, also known as content mills and crowd-source content companies, are companies that employ a large number of freelancers to create content (typically text, photos, and video) in a short period of time. They use software and advanced artificial intelligence to determine what Internet surfers want and how much revenue can be earned by publishing the content. Articles are uploaded to the companies’ Web sites or sold to traditional media outlets such as USA Today. Videos are uploaded to YouTube or licensed to other clients. One major content farm is World of Good Brands (formerly Leaf Group), which owns Well+Good, Hunker, LIVESTRONG.com, OnlyInYourState, and other online brands. Content farms typically pay freelancers much lower fees than traditional media companies, and many believe the low pay causes freelancers to often create generic, poorly written articles and other content of limited quality. They also use generative AI to create content, which also has prompted serious concerns about the quality and veracity of the information that is presented. Despite these criticisms, content farms are big business.
Individuals also create Internet content in the form of blogs, podcasts, general Web sites, social-networking content, books, music, online games, and mobile apps. Web sites set up to provide users with a forum rely on this user-generated content to create interest in their site, attract more users, and drive advertising sales.
Career Paths
There are many opportunities for creative workers in the Internet content industry. There is steady demand for writers, bloggers, editors, game developers, designers, photographers, videographers, musicians, podcasters, and filmmakers. Technical workers, such as software designers, app developers, software engineers, Internet security specialists, and e-commerce specialists, also play an important role in the industry. Other popular careers include advertising sales workers, advertising and marketing workers, search engine marketing specialists, intellectual property lawyers, and administrative and support workers.
Key Issues
Some major issues will shape the future development of the Internet content industry. Control of content is one recurring controversy as the industry seeks a balance that keeps certain content—such as sexually explicit material—out of the hands of inappropriate audiences without engaging in censorship to do so. On a global scale, censorship itself is a concern because the governments of some nations actively restrict what content their citizens can access—a philosophy at odds with the idea of a free and open Internet. Two of the biggest issues challenging the industry are copyright infringement, or piracy, and privacy concerns among users.
Digital technology and the Internet have made it much easier to steal or pirate copyrighted films, television shows, music, video games, and digital publications and content. "Illegal streaming and downloading of content or online piracy cost the US economy at least $29 billion in lost revenue every year," according to SG Analytics. Some digital content companies have been accused of being lax regarding intellectual property rights and even knowingly using copyrighted material. Jobs and tax revenue are also lost. Industry groups such as the Motion Picture Association (MPA) and the Recording Industry Association of America (RIAA) have pursued legal action against individuals and Internet service providers to combat piracy with mixed results. Today copyright owners are working closely with the content industry to fight online intellectual property theft.
Privacy is another important issue. In an attempt to grow advertising revenue and market share, Internet content providers are gathering more and more personal information from consumers to use in planning and selling advertising. Consumers are rebelling against this perceived invasion of privacy by canceling site memberships and choosing to obtain content from providers that collect less customer information. Also, in the spotlight is security of personal information, which is sought after by criminals who use it to commit identity theft crimes. Several high-profile security breaches, including the 2024 breach by hackers of the data of 7.6 million current and 65.4 million former AT&T customers, as well as the massive Equifax data breach in September 2017, in which the identities of 147 million people were compromised, illustrate the importance of protecting online users.
Leading media platforms continue to focus on delivering more personalized experiences to customers. This is accomplished through the use of artificial intelligence and algorithms that make predictions and offer suggestions. “Streaming services have reached a pivotal moment. Delivering great content is no longer enough—curating a more personalized experience designed to better match content with personal preferences and interests is the next step," according to Jana Arbanas, vice chair, Deloitte LLP and U.S. telecom, media and entertainment sector leader. Social media is also increasingly being used to reach consumers. "Social media platforms compete for audience attention but also offer media and entertainment companies vital marketing avenues," according to Deloitte’s 18th annual Digital Media Trends survey. "These platforms and their creators are becoming important in driving viewership and engagement across various digital services.
- Animators
- Art Directors
- Bloggers
- Cartoonists
- Chief Information Officers
- Columnists
- Computer and Video Game Designers
- Computer Programmers
- Content Management Specialists
- Digital Advertising Workers
- Digital Designers
- Digital Marketing Workers
- Editorial Assistants
- Editorial Research Assistants
- Editors
- Graphic Designers
- Graphics Programmers
- Internet Consultants
- Internet Content Curators
- Internet Developers
- Internet Executives
- Internet Marketing and Advertising Consultants
- Internet Quality Assurance Specialists
- Internet Security Specialists
- JavaScript Developers
- Live Streamers
- Magazine Editors
- Metaverse Developers
- Mobile Software Developers
- Newspaper Editors
- Online Gambling Specialists
- Online Journalists
- Online Producers
- Podcasters
- Search Engine Optimization Specialists
- Social Media Influencers
- Social Media Workers
- Software Application Developers
- Software Designers
- Software Quality Assurance Testers
- Technical Writers and Editors
- User Experience Designers
- Video Game Art Directors
- Video Game Producers
- Visual Interaction Designers
- Webmasters
- Writers