High School
You should take music courses to learn an instrument, study voice, or learn composition. High school orchestras and bands are an excellent source for both practicing and studying music performance. You should also take classes in computer science, mathematics, business, and, if offered, electronics and music production. A drama or broadcast journalism class may allow you access to a sound booth, and the opportunity to assist with audio engineering for live theatrical productions, radio programs, and podcasts.
Postsecondary Training
More than ever before, postsecondary training is an essential step for becoming a successful recording engineer. This is when you will make your first contacts and be introduced to many of the highly technical (and continually changing) aspects of the field. To learn about educational opportunities in the United States and abroad, visit the Web sites of the Audio Engineering Society (http://www.aes.org/education/directory) or Mix Magazine Online (https://www.mixonline.com).
Seminars and workshops offer the most basic level of education. This may be the best way to obtain an early, hands-on understanding of audio recording and prepare for entry-level apprentice positions. These programs are intended to introduce students to the equipment and technical aspects of the field, such as microphones, sound reinforcement, audio processing devices, digital processing and recording, and sound editing. Students will also become familiar with the newest technologies in the audio field, such as MIDI (musical instrument digital interface), synthesis, sampling, and current music software. A seminar can last from a couple of hours to several weeks. Many workshops are geared toward in-depth study of a certain aspect of recording such as mixing, editing, music production, or the use of artificial intelligence in audio production.
Students looking for a more comprehensive course of study in specific areas of the recording industry can enroll in technical school or community college programs. Depending on the curriculum, these programs can take from several weeks to up to a year to complete. The most complete level of postsecondary education is a two- or four-year degree from a university. At many universities, students have access to state-of-the-art equipment and a teaching staff of knowledgeable professionals in the industry. Universities incorporate music, music technology, and music business in a comprehensive curriculum that prepares graduates to be highly competitive in the industry. Students can enroll in other non-audio courses, such as business, communications, marketing, and computers.
Other Education or Training
The Audio Engineering Society offers continuing education opportunities at its conferences and conventions, which are held around the world. It also offers hundreds of videos about audio recording topics on its Web site. The Society of Broadcast Engineers and organizations at the state and local levels also provide professional development classes and webinars. Contact these organizations for more information.
- 3-D Printing Specialists
- Actors
- Advanced Manufacturing Engineers
- Advanced Manufacturing Technicians
- Aeronautical and Aerospace Technicians
- Aerospace Engineers
- Air Quality Engineers
- Animators
- Art Directors
- Artist and Repertoire Workers
- Artists
- Augmented Reality Developers
- Automation Engineers
- Automotive Engineering Technicians
- Automotive Engineers
- Avionics Engineers
- Avionics Technicians
- Biochemical Engineers
- Biomedical Engineers
- Bloggers
- Book Editors
- Broadcast Engineers
- Building Automation Systems Engineers
- Building Performance Diagnosticians
- Camera Operators
- Cartoonists
- Ceramics Engineers
- Chemical Engineers
- Chief Robotics Officer
- Choreographers
- Cinematographers and Directors of Photography
- Circus Performers
- Civil Engineering Technicians
- Civil Engineers
- Clowns
- Columnists
- Comedians
- Comic Book Writers
- Composers and Arrangers
- Computer and Video Game Designers
- Computer Programmers
- Content Management Specialists
- Copy Editors
- Copywriters
- Costume Designers
- Dancers
- Digital Agents
- Digital Designers
- Digital Workplace Experience Engineers
- Disc Jockeys
- Driverless Car Engineers
- Drone Engineers
- Editors
- Electrical Engineering Technologists
- Electrical Engineers
- Electromechanical Engineering Technologists
- Electronics Engineering Technicians
- Electronics Engineers
- Embedded Systems Engineers
- Energy Efficiency Engineers
- Engineering Technicians
- Engineers
- Environmental Engineers
- E-Sports Professionals
- Ethnoscientists
- Fashion Illustrators
- Fashion Writers and Editors
- Film and Television Directors
- Film and Television Editors
- Film and Television Extras
- Film and Television Producers
- Film and Video Librarians
- Food Writers and Editors
- Foreign Correspondents
- Forensic Engineers
- Fuel Cell Engineers
- Genetic Engineers
- Geotechnical Engineers
- Graphic Designers
- Graphics Programmers
- Hardware Engineers
- Hydropower and Marine Energy Industry Workers
- Hypersonics Engineers
- Hypersonics Technicians
- Illustrators
- Industrial Engineering Technicians
- Industrial Engineers
- Information Technology Infrastructure Engineers
- Internet Content Curators
- Internet Developers
- Lighting Technicians
- Literary Agents
- Magazine Editors
- Magicians
- Makeup Artists
- Manufacturing Engineering Technologists
- Manufacturing Engineers
- Marine Engineers
- Materials Engineers
- Mechanical Engineering Technicians
- Mechanical Engineers
- Mechatronics Engineers
- Metallurgical Engineers
- Metallurgical Technicians
- Mining Engineers
- Motion Graphics Artists
- Multimedia Artists and Animators
- Multimedia Sound Workers
- Music Agents and Scouts
- Music Conductors and Directors
- Music Journalists
- Music Librarians
- Music Producers
- Music Teachers
- Music Therapists
- Music Venue Owners and Managers
- Music Video Directors and Producers
- Music Video Editors
- Musical Instrument Repairers and Tuners
- Musicians
- Nanosystems Engineers
- News Anchors
- Newspaper Editors
- Non-Fungible Token Artists
- Nuclear Engineers
- Online Gambling Specialists
- Online Journalists
- Online Producers
- Optical Engineers
- Packaging Engineers
- Petroleum Engineers
- Petroleum Technicians
- Photo Editors
- Photographers
- Photojournalists
- Plastics Engineers
- Plastics Technicians
- Podcasters
- Political Reporters
- Pop/Rock Musicians
- Product Development Directors
- Product Management Directors
- Product Managers
- Production Assistants
- Production Designers and Art Directors
- Publicists
- Quality Control Engineers
- Quality Control Technicians
- Radio and Television Announcers
- Radio and Television Program Directors
- Radio Frequency Engineers
- Radio Frequency Identification Device Specialists
- Radio Producers
- Real-Time Captioners
- Recreational Therapists
- Remote Health Care Engineers
- Renewable Energy Engineers
- Reporters
- Robotics Engineers
- Robotics Integrators
- Robotics Technicians
- Science and Medical Writers
- Screenwriters
- Show Runners
- Singers
- Social Media Workers
- Software Application Developers
- Software Designers
- Software Engineers
- Software Quality Assurance Testers
- Solar Engineers
- Songwriters
- Spacecraft Test Technicians
- Special and Visual Effects Technicians
- Sports Broadcasters and Announcers
- Sports Photographers
- Sportswriters
- Stage Production Workers
- Stationary Engineers
- Stunt Performers
- Talent Agents and Scouts
- Traffic Engineers
- Transportation Engineers
- Unity Developers
- User Experience Designers
- Video Game Art Directors
- Video Game Producers
- Video Game Testers
- Webmasters
- Wind Energy Engineers
- Writers